Director of Creative Engineering & General Manager at Striking Distance Studios Spain
Is a passionate real-time graphics researcher born in Spain in the early ’82. He received his PhD degree in real-time graphics from Universidad de Zaragoza in 2012.
He is the studio head of Striking Distance Studios Spain, where tech and art meet to create experiences that push the boundaries of what is possible in a game.
In the past, he worked in Activision Blizzard as Graphics R&D Technical Director, where he has contributed to Call Duty Ghosts, Advanced Warfare, Black Ops 3, Infinite Warfare, WW2, Black Ops 4, Modern Warfare and StarCraft 2.
His interests include real-time photorealistic rendering, digital humans and creatures, special effects, photography and trying to break the barriers of current and future technology and hardware.
He has multiple contributions in conferences, books, and journals, including SIGGRAPH and GDC, the GPU Pro series, the Game Developer magazine, and the journal Transaction on Graphics.
He has developed artistic abilities, judgment and aesthetic sense, which in conjunction with its positive and energetic attitude help him to further pursue photorealism. He loves challenges and metaphorically speaking, he is always looking for the next mountain to climb.